Cogito, ergo sum
UE2:ZoneInfo (U2XMP)
- Package:
- Engine
- Direct subclasses:
- GravityZoneInfo, LevelInfo, SkyZoneInfo, U2ZoneInfo, WarpZoneInfo
- Known custom subclass:
- Wormbo/SelectableSkyZoneInfo
- This class in other games:
- RTNP, U1, UT, U2, UE2Runtime, UT2003, UT2004, UDK, UT3
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ZoneInfo, the built-in Unreal class for defining properties of zones. If you place one ZoneInfo actor in a zone you have partioned, the ZoneInfo defines the properties of the zone. This is a built-in Unreal class and it shouldn't be modified.
Properties[edit]
Property group 'LensFlare'[edit]
LensFlare[edit]
Type: Texture
Array size: 12
LensFlareOffset[edit]
Type: float
Array size: 12
LensFlareScale[edit]
Type: float
Array size: 12
Property group 'ZoneInfo'[edit]
BaseCarcassSinkRatePerSecMax[edit]
Type: float
maximum sinking speed of carcass
Default value: 4.0
BaseCarcassSinkRatePerSecMin[edit]
Type: float
minimum sinking speed of carcass
Default value: 1.0
bClearToFogColor[edit]
Type: bool
Clear to fog color if distance fog is enabled.
bDistanceFog[edit]
Type: bool
There is distance fog in this zone.
bFogZone[edit]
Type: bool
Modifiers: const
Zone is fog-filled.
bTerrainZone[edit]
Type: bool
There is terrain in this zone.
MaxCarcasses[edit]
Type: int
number of carcass that can accumulate before sinking kicks in
MaxLightCount[edit]
Type: byte
maximum number of lights to use (when MeshPolyCount drops below MinLightingPolyCount)
Default value: 16
MaxLightingPolyCount[edit]
Type: int
Default value: 5000
MinLightCount[edit]
Type: byte
minimum number of lights to use (when MaxLightingPolyCount is exceeded)
Default value: 16
MinLightingPolyCount[edit]
Type: int
Default value: 1000
MinZ[edit]
Type: float
Default value: -1.0E8
ZoneTag[edit]
Type: name
Property group 'ZoneLight'[edit]
AmbientBrightness[edit]
Type: byte
AmbientHue[edit]
Type: byte
AmbientSaturation[edit]
Type: byte
Default value: 255
DetailDistanceFogEnd[edit]
Type: float
Array size: 5
DetailDistanceFogStart[edit]
Type: float
Array size: 5
DistanceFogBlendTime[edit]
Type: float
Default value: 1.0
DistanceFogColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
B | 128 |
G | 128 |
R | 128 |
DistanceFogEnd[edit]
Type: float
Default value: 8000.0
DistanceFogStart[edit]
Type: float
Default value: 3000.0
EnvironmentMap[edit]
Type: Texture
Modifiers: const
TexUPanSpeed[edit]
Type: float
Default value: 1.0
TexVPanSpeed[edit]
Type: float
Default value: 1.0
ZoneBrightness[edit]
Type: byte
Default value: 255
Property group 'ZoneSound'[edit]
ZoneEffect[edit]
Type: I3DL2Listener
Modifiers: editinline
Internal variables[edit]
AmbientVector[edit]
Type: Object.Vector
NumCarcasses[edit]
Type: int
SkyZone[edit]
Type: SkyZoneInfo
Optional sky zone containing this zone's sky.
Terrains[edit]
Type: array<TerrainInfo>
Modifiers: const
Default values[edit]
Property | Value |
---|---|
bNoDelete | True |
bStatic | True |
Texture | Texture'Engine.S_ZoneInfo' |
Functions[edit]
Iterator functions[edit]
ZoneActors[edit]
Events[edit]
ActorEntered[edit]
ActorLeaving[edit]
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
PreBeginPlay[edit]
Overrides: Actor.PreBeginPlay