UE2:ZoneInfo (U2XMP)
- Package:
- Engine
- Direct subclasses:
- GravityZoneInfo, LevelInfo, SkyZoneInfo, U2ZoneInfo, WarpZoneInfo
- Known custom subclass:
- Wormbo/SelectableSkyZoneInfo
- This class in other games:
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ZoneInfo, the built-in Unreal class for defining properties of zones. If you place one ZoneInfo actor in a zone you have partioned, the ZoneInfo defines the properties of the zone. This is a built-in Unreal class and it shouldn't be modified.
Properties
Property group 'LensFlare'
LensFlare
Type: Texture
Array size: 12
LensFlareOffset
Type: float
Array size: 12
LensFlareScale
Type: float
Array size: 12
Property group 'ZoneInfo'
BaseCarcassSinkRatePerSecMax
Type: float
maximum sinking speed of carcass
Default value: 4.0
BaseCarcassSinkRatePerSecMin
Type: float
minimum sinking speed of carcass
Default value: 1.0
bClearToFogColor
Type: bool
Clear to fog color if distance fog is enabled.
bDistanceFog
Type: bool
There is distance fog in this zone.
bFogZone
Type: bool
Modifiers: const
Zone is fog-filled.
bTerrainZone
Type: bool
There is terrain in this zone.
MaxCarcasses
Type: int
number of carcass that can accumulate before sinking kicks in
MaxLightCount
Type: byte
maximum number of lights to use (when MeshPolyCount drops below MinLightingPolyCount)
Default value: 16
MaxLightingPolyCount
Type: int
Default value: 5000
MinLightCount
Type: byte
minimum number of lights to use (when MaxLightingPolyCount is exceeded)
Default value: 16
MinLightingPolyCount
Type: int
Default value: 1000
MinZ
Type: float
Default value: -1.0E8
ZoneTag
Type: name
Property group 'ZoneLight'
AmbientBrightness
Type: byte
AmbientHue
Type: byte
AmbientSaturation
Type: byte
Default value: 255
DetailDistanceFogEnd
Type: float
Array size: 5
DetailDistanceFogStart
Type: float
Array size: 5
DistanceFogBlendTime
Type: float
Default value: 1.0
DistanceFogColor
Type: Object.Color
Default value:
Member | Value |
---|---|
B | 128 |
G | 128 |
R | 128 |
DistanceFogEnd
Type: float
Default value: 8000.0
DistanceFogStart
Type: float
Default value: 3000.0
EnvironmentMap
Type: Texture
Modifiers: const
TexUPanSpeed
Type: float
Default value: 1.0
TexVPanSpeed
Type: float
Default value: 1.0
ZoneBrightness
Type: byte
Default value: 255
Property group 'ZoneSound'
ZoneEffect
Type: I3DL2Listener
Modifiers: editinline
Internal variables
AmbientVector
Type: Object.Vector
NumCarcasses
Type: int
SkyZone
Type: SkyZoneInfo
Optional sky zone containing this zone's sky.
Terrains
Type: array<TerrainInfo>
Modifiers: const
Default values
Functions
Iterator functions
ZoneActors
Events
ActorEntered
ActorLeaving
PostBeginPlay
Overrides: Actor.PostBeginPlay
PreBeginPlay
Overrides: Actor.PreBeginPlay
Other instance functions
LinkToSkybox