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UE2:ZoneInfo (U2XMP)

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U2XMP Object >> Actor >> Info >> ZoneInfo
Package: 
Engine
Direct subclasses:
GravityZoneInfo, LevelInfo, SkyZoneInfo, U2ZoneInfo, WarpZoneInfo
Known custom subclass:
Wormbo/SelectableSkyZoneInfo
This class in other games:
RTNP, U1, UT, U2, UE2Runtime, UT2003, UT2004, UDK, UT3

ZoneInfo, the built-in Unreal class for defining properties of zones. If you place one ZoneInfo actor in a zone you have partioned, the ZoneInfo defines the properties of the zone. This is a built-in Unreal class and it shouldn't be modified.

Properties[edit]

Property group 'LensFlare'[edit]

LensFlare[edit]

Type: Texture

Array size: 12


LensFlareOffset[edit]

Type: float

Array size: 12


LensFlareScale[edit]

Type: float

Array size: 12


Property group 'ZoneInfo'[edit]

BaseCarcassSinkRatePerSecMax[edit]

Type: float

maximum sinking speed of carcass

Default value: 4.0

BaseCarcassSinkRatePerSecMin[edit]

Type: float

minimum sinking speed of carcass

Default value: 1.0

bClearToFogColor[edit]

Type: bool

Clear to fog color if distance fog is enabled.

bDistanceFog[edit]

Type: bool

There is distance fog in this zone.

bFogZone[edit]

Type: bool

Modifiers: const

Zone is fog-filled.

bTerrainZone[edit]

Type: bool

There is terrain in this zone.

MaxCarcasses[edit]

Type: int

number of carcass that can accumulate before sinking kicks in

MaxLightCount[edit]

Type: byte

maximum number of lights to use (when MeshPolyCount drops below MinLightingPolyCount)

Default value: 16

MaxLightingPolyCount[edit]

Type: int


Default value: 5000

MinLightCount[edit]

Type: byte

minimum number of lights to use (when MaxLightingPolyCount is exceeded)

Default value: 16

MinLightingPolyCount[edit]

Type: int


Default value: 1000

MinZ[edit]

Type: float


Default value: -1.0E8

ZoneTag[edit]

Type: name


Property group 'ZoneLight'[edit]

AmbientBrightness[edit]

Type: byte


AmbientHue[edit]

Type: byte


AmbientSaturation[edit]

Type: byte


Default value: 255

DetailDistanceFogEnd[edit]

Type: float

Array size: 5


DetailDistanceFogStart[edit]

Type: float

Array size: 5


DistanceFogBlendTime[edit]

Type: float


Default value: 1.0

DistanceFogColor[edit]

Type: Object.Color


Default value:

Member Value
B 128
G 128
R 128

DistanceFogEnd[edit]

Type: float


Default value: 8000.0

DistanceFogStart[edit]

Type: float


Default value: 3000.0

EnvironmentMap[edit]

Type: Texture

Modifiers: const


TexUPanSpeed[edit]

Type: float


Default value: 1.0

TexVPanSpeed[edit]

Type: float


Default value: 1.0

ZoneBrightness[edit]

Type: byte


Default value: 255

Property group 'ZoneSound'[edit]

ZoneEffect[edit]

Type: I3DL2Listener

Modifiers: editinline


Internal variables[edit]

AmbientVector[edit]

Type: Object.Vector


NumCarcasses[edit]

Type: int


SkyZone[edit]

Type: SkyZoneInfo

Optional sky zone containing this zone's sky.

Terrains[edit]

Type: array<TerrainInfo>

Modifiers: const


Default values[edit]

Property Value
bNoDelete True
bStatic True
Texture Texture'Engine.S_ZoneInfo'

Functions[edit]

Iterator functions[edit]

ZoneActors[edit]

native(308) final iterator function ZoneActors (class<ActorBaseClass, out Actor Actor)


Events[edit]

ActorEntered[edit]

event ActorEntered (Actor Other)


ActorLeaving[edit]

event ActorLeaving (Actor Other)


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PreBeginPlay[edit]

simulated event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Other instance functions[edit]

LinkToSkybox[edit]

simulated function LinkToSkybox ()