My program doesn't have bugs. It just develops random features.

UE1:UT_RingExplosion (UT)

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UT Object >> Actor >> Effects >> UT_RingExplosion
Package: 
BotPack
Direct subclasses:
UT_ComboRing, UT_RingExplosion3, UT_RingExplosion5, UT_SuperRing

ut_Ringexplosion.

Properties[edit]

bExtraEffectsSpawned[edit]

Type: bool


Default value: True

Default values[edit]

Property Value
AmbientGlow 255
AnimSequence 'Explo'
bUnlit True
DrawScale 0.7
DrawType DT_Mesh
LifeSpan 0.8
Mesh LodMesh'Botpack.UTRingex'
RemoteRole ROLE_SimulatedProxy
ScaleGlow 1.1
Style STY_None

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions[edit]

SpawnEffects[edit]

simulated function SpawnEffects ()


SpawnExtraEffects[edit]

simulated function SpawnExtraEffects ()