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UE1:ExplosionChain (UT)

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UT Object >> Actor >> Effects >> ExplosionChain
Package: 
UnrealShare
This class in other games:
RTNP, U1

ExplosionChain.

Properties[edit]

Property group 'ExplosionChain'[edit]

Damage[edit]

Type: float


Default value: 100.0

Delaytime[edit]

Type: float


Default value: 0.3

MomentumTransfer[edit]

Type: float


Default value: 100000.0

Size[edit]

Type: float


Default value: 1.0

Internal variables[edit]

bExploding[edit]

Type: bool


Default values[edit]

Property Value
bCollideActors True
bCollideWorld True
bNetTemporary False
bProjTarget True
DrawScale 0.4
DrawType DT_Sprite
RemoteRole ROLE_SimulatedProxy
Texture Texture'UnrealShare.s_Exp001'

Events[edit]

PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


TakeDamage[edit]

singular event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage


Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


States[edit]

Exploding[edit]

Ignores: TakeDamage

Exploding.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


Exploding.Timer[edit]

event Timer ()

Overrides: Actor.Timer (global)