Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:UT_BloodDrop (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- BotPack
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ut_BloodDrop.
Default values[edit]
Property | Value |
---|---|
bBounce | True |
bCollideWorld | True |
DrawScale | 0.3 |
DrawType | DT_Sprite |
LifeSpan | 1.0 |
MultiSkins[0] | Texture'Botpack.Blood.BD3' |
MultiSkins[1] | Texture'Botpack.Blood.BD4' |
MultiSkins[2] | Texture'Botpack.Blood.BD6' |
MultiSkins[3] | Texture'Botpack.Blood.BD9' |
MultiSkins[4] | Texture'Botpack.Blood.BD10' |
MultiSkins[5] | Texture'Botpack.Blood.BD3' |
MultiSkins[6] | Texture'Botpack.Blood.BD4' |
MultiSkins[7] | Texture'Botpack.Blood.BD6' |
NetPriority | 2.0 |
Physics | PHYS_Falling |
RemoteRole | ROLE_None |
Style | STY_Masked |
Texture | Texture'Botpack.Blood.BD3' |
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
States[edit]
Explode[edit]
Modifiers: auto
Explode.HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall (global)
Explode.Landed[edit]
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed (global)