My program doesn't have bugs. It just develops random features.

UE1:RelicShell (UT)

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UT Object >> Actor >> Effects >> RelicShell
Package: 
Relics
Direct subclass:
SpeedShell

null

Default values[edit]

Property Value
AmbientGlow 64
bAnimByOwner True
bMeshEnviroMap True
bNetTemporary False
bOwnerNoSee True
bTrailerSameRotation True
bUnlit True
DrawType DT_Mesh
Fatness 157
LODBias 0.5
Physics PHYS_Trailer
RemoteRole ROLE_SimulatedProxy
ScaleGlow 0.5
Style STY_Translucent
Texture None

Events[edit]

Timer[edit]

event Timer ()

Overrides: Actor.Timer