I love the smell of UnrealEd crashing in the morning. – tarquin

UE1:SpeedShell (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> Effects >> RelicShell >> SpeedShell
Package: 
Relics

The Relic of Speed (RelicSpeedInventory) "shadow" effect spawner.

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay

Starts a repeating timer if in high-detail mode, which triggers every 0.2 seconds.

Timer[edit]

simulated event Timer ()

Overrides: RelicShell.Timer

Spawns a SpeedShadow and dynamically reduces the timer rate to 0.5 seconds while the framerate is below the minimum desired framerate.