Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:RelicSpeedInventory (UT)

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UT Object >> Actor >> Inventory >> Pickup >> TournamentPickup >> RelicInventory >> RelicSpeedInventory
Package: 
Relics

null

Default values[edit]

Property Value
CollisionHeight 40.0
Icon Texture'Relics.Icons.RelicIconSpeed'
Physics PHYS_Rotating
PickupMessage "You picked up the Relic of Speed!"
PickupViewMesh Mesh'Relics.RelicHourglass'
PickupViewScale 0.5
ShellType Class'Relics.SpeedShell'
Skin Texture'Relics.Skins.JRelicHourglass_01'

Instance functions[edit]

PickupFunction[edit]

function PickupFunction (Pawn Other)

Overrides: RelicInventory.PickupFunction


States[edit]

Activated[edit]

Activated.BeginState[edit]

event BeginState ()

Overrides: RelicInventory.Activated.BeginState


Activated.EndState[edit]

event EndState ()

Overrides: RelicInventory.Activated.EndState