Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:RelicSpeedInventory (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Inventory >> Pickup >> TournamentPickup >> RelicInventory >> RelicSpeedInventory |
- Package:
- Relics
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Default values[edit]
Property | Value |
---|---|
CollisionHeight | 40.0 |
Icon | Texture'Relics.Icons.RelicIconSpeed' |
Physics | PHYS_Rotating |
PickupMessage | "You picked up the Relic of Speed!" |
PickupViewMesh | Mesh'Relics.RelicHourglass' |
PickupViewScale | 0.5 |
ShellType | Class'Relics.SpeedShell' |
Skin | Texture'Relics.Skins.JRelicHourglass_01' |
Instance functions[edit]
PickupFunction[edit]
function PickupFunction (Pawn Other)
Overrides: RelicInventory.PickupFunction
States[edit]
Activated[edit]
Activated.BeginState[edit]
event BeginState ()
Overrides: RelicInventory.Activated.BeginState
Activated.EndState[edit]
event EndState ()
Overrides: RelicInventory.Activated.EndState