I love the smell of UnrealEd crashing in the morning. – tarquin

UE1:RelicInventory (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> Inventory >> Pickup >> TournamentPickup >> RelicInventory
Package: 
Relics
Direct subclasses:
RelicDeathInventory, RelicDefenseInventory, RelicRedemptionInventory, RelicRegenInventory, RelicSpeedInventory, RelicStrengthInventory

null

Properties[edit]

IdleTime[edit]

Type: float


MyRelic[edit]

Type: Relic


ShellEffect[edit]

Type: RelicShell


ShellSkin[edit]

Type: Texture


Default value: FireTexture'UnrealShare.Belt_fx.ShieldBelt.RedShield'

ShellType[edit]

Type: class<RelicShell>


Default value: Class'Relics.RelicShell'

Default values[edit]

Property Value
bActivatable True
bAutoActivate True
bUnlit True
CollisionHeight 8.0
CollisionRadius 22.0
DesiredRotation
Member Value
Roll 20000
LightBrightness 255
LightEffect LE_NonIncidence
LightHue 170
LightPeriod 64
LightPhase 255
LightRadius 5
LightSaturation 255
Mass 10.0
MaxDesireability 3.0
PickupMessage "You picked up a null Relic."
PickupSound Sound'Relics.Relics.RelicPickup'
PickupViewMesh LodMesh'Botpack.DomN'
RotationRate
Member Value
Roll 20000
Yaw 30000

Functions[edit]

Events[edit]

BotDesireability[edit]

event float BotDesireability (Pawn Bot)

Overrides: Inventory.BotDesireability


Destroyed[edit]

event Destroyed ()

Overrides: Inventory.Destroyed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Inventory.PostBeginPlay


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

CheckForHUDMutator[edit]

simulated function CheckForHUDMutator ()


DropInventory[edit]

function DropInventory ()

Overrides: Inventory.DropInventory


FlashShell[edit]

function FlashShell (float Duration)


HandlePickupQuery[edit]

function bool HandlePickupQuery (Inventory Item)

Overrides: Pickup.HandlePickupQuery


PickupFunction[edit]

function PickupFunction (Pawn Other)

Overrides: Pickup.PickupFunction


States[edit]

Activated[edit]

Activated.BeginState[edit]

event BeginState ()

Overrides: Inventory.Activated.BeginState


Activated.EndState[edit]

event EndState ()

Overrides: Inventory.Activated.EndState


Activated.Timer[edit]

event Timer ()

Overrides: Timer (global)


DeActivated[edit]

Pickup[edit]

Inherits from: Pickup.Pickup

Modifiers: auto

Pickup.BeginState[edit]

event BeginState ()

Overrides: Pickup.Pickup.BeginState


Pickup.Landed[edit]

simulated event Landed (Object.Vector HitNormal)

Overrides: Inventory.Pickup.Landed


Pickup.Touch[edit]

event Touch (Actor Other)

Overrides: Pickup.Pickup.Touch