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UE1:RelicInventory (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Inventory >> Pickup >> TournamentPickup >> RelicInventory |
Contents
- Package:
- Relics
- Direct subclasses:
- RelicDeathInventory, RelicDefenseInventory, RelicRedemptionInventory, RelicRegenInventory, RelicSpeedInventory, RelicStrengthInventory
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Properties[edit]
IdleTime[edit]
Type: float
MyRelic[edit]
Type: Relic
ShellEffect[edit]
Type: RelicShell
ShellSkin[edit]
Type: Texture
Default value: FireTexture'UnrealShare.Belt_fx.ShieldBelt.RedShield'
ShellType[edit]
Type: class<RelicShell>
Default value: Class'Relics.RelicShell'
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bActivatable | True | ||||||
bAutoActivate | True | ||||||
bUnlit | True | ||||||
CollisionHeight | 8.0 | ||||||
CollisionRadius | 22.0 | ||||||
DesiredRotation |
|
||||||
LightBrightness | 255 | ||||||
LightEffect | LE_NonIncidence | ||||||
LightHue | 170 | ||||||
LightPeriod | 64 | ||||||
LightPhase | 255 | ||||||
LightRadius | 5 | ||||||
LightSaturation | 255 | ||||||
Mass | 10.0 | ||||||
MaxDesireability | 3.0 | ||||||
PickupMessage | "You picked up a null Relic." | ||||||
PickupSound | Sound'Relics.Relics.RelicPickup' | ||||||
PickupViewMesh | LodMesh'Botpack.DomN' | ||||||
RotationRate |
|
Functions[edit]
Events[edit]
BotDesireability[edit]
Overrides: Inventory.BotDesireability
Destroyed[edit]
event Destroyed ()
Overrides: Inventory.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Inventory.PostBeginPlay
Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
CheckForHUDMutator[edit]
simulated function CheckForHUDMutator ()
DropInventory[edit]
function DropInventory ()
Overrides: Inventory.DropInventory
FlashShell[edit]
function FlashShell (float Duration)
HandlePickupQuery[edit]
Overrides: Pickup.HandlePickupQuery
PickupFunction[edit]
function PickupFunction (Pawn Other)
Overrides: Pickup.PickupFunction
States[edit]
Activated[edit]
Activated.BeginState[edit]
event BeginState ()
Overrides: Inventory.Activated.BeginState
Activated.EndState[edit]
event EndState ()
Overrides: Inventory.Activated.EndState
Activated.Timer[edit]
event Timer ()
Overrides: Timer (global)
DeActivated[edit]
Pickup[edit]
Inherits from: Pickup.Pickup
Modifiers: auto
Pickup.BeginState[edit]
event BeginState ()
Overrides: Pickup.Pickup.BeginState
Pickup.Landed[edit]
simulated event Landed (Object.Vector HitNormal)
Overrides: Inventory.Pickup.Landed
Pickup.Touch[edit]
event Touch (Actor Other)
Overrides: Pickup.Pickup.Touch