Cogito, ergo sum

UE1:Relic (UT)

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UT Object >> Actor >> Info >> Mutator >> Relic
Package: 
Relics
Direct subclasses:
RelicDeath, RelicDefense, RelicRedemption, RelicRegen, RelicSpeed, RelicStrength

null

Properties[edit]

Initialized[edit]

Type: bool


NavPoint[edit]

Type: int


NumPoints[edit]

Type: int


RelicClass[edit]

Type: class<RelicInventory>


SpawnedRelic[edit]

Type: RelicInventory


Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Timer[edit]

event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

Mutate[edit]

function Mutate (string MutateString, PlayerPawn Sender)

Overrides: Mutator.Mutate


SpawnRelic[edit]

function SpawnRelic (int RecurseCount)