Always snap to grid
UE1:Relic (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Relics
- Direct subclasses:
- RelicDeath, RelicDefense, RelicRedemption, RelicRegen, RelicSpeed, RelicStrength
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Properties[edit]
Initialized[edit]
Type: bool
[edit]
Type: int
NumPoints[edit]
Type: int
RelicClass[edit]
Type: class<RelicInventory>
SpawnedRelic[edit]
Type: RelicInventory
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Timer[edit]
event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
Mutate[edit]
function Mutate (string MutateString, PlayerPawn Sender)
Overrides: Mutator.Mutate
SpawnRelic[edit]
function SpawnRelic (int RecurseCount)