Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:RelicDeathInventory (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Inventory >> Pickup >> TournamentPickup >> RelicInventory >> RelicDeathInventory |
- Package:
- Relics
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Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
CollisionHeight | 55.0 | ||||||
DesiredRotation |
|
||||||
Icon | Texture'Relics.Icons.RelicIconVengeance' | ||||||
Mesh | Mesh'Relics.RelicSkull' | ||||||
Physics | PHYS_Rotating | ||||||
PickupMessage | "You picked up the Relic of Vengeance!" | ||||||
PickupViewMesh | Mesh'Relics.RelicSkull' | ||||||
PickupViewScale | 0.5 | ||||||
RotationRate |
|
||||||
Texture | Texture'Botpack.Skins.JDomN0' |
Functions[edit]
Events[edit]
Destroyed[edit]
event Destroyed ()
Overrides: RelicInventory.Destroyed
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: RelicInventory.PostBeginPlay
Other instance functions[edit]
DropInventory[edit]
function DropInventory ()
Overrides: RelicInventory.DropInventory
States[edit]
Pickup[edit]
Inherits from: RelicInventory.Pickup
Modifiers: auto
Pickup.Landed[edit]
event Landed (Object.Vector HitNormal)
Overrides: RelicInventory.Pickup.Landed