My program doesn't have bugs. It just develops random features.

UE1:RelicDefenseInventory (UT)

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UT Object >> Actor >> Inventory >> Pickup >> TournamentPickup >> RelicInventory >> RelicDefenseInventory
Package: 
Relics

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Default values[edit]

Property Value
bIsAnArmor True
CollisionHeight 40.0
DesiredRotation
Member Value
Roll 0
Icon Texture'Relics.Icons.RelicIconDefense'
LightBrightness 200
LightHue 100
LightSaturation 0
Physics PHYS_Rotating
PickupMessage "You picked up the Relic of Defense!"
PickupViewMesh LodMesh'Relics.RelicHelmet'
PickupViewScale 0.6
RotationRate
Member Value
Roll 0
Yaw 6000
ShellSkin Texture'Relics.Skins.RelicGreen'
Skin Texture'Relics.Skins.JRelicHelmet'

Instance functions[edit]

ArmorAbsorbDamage[edit]

function int ArmorAbsorbDamage (int Damage, name DamageType, Object.Vector HitLocation)

Overrides: Inventory.ArmorAbsorbDamage


ArmorImpactEffect[edit]

function ArmorImpactEffect (Object.Vector HitLocation)

Overrides: Inventory.ArmorImpactEffect


ArmorPriority[edit]

function int ArmorPriority (name DamageType)

Overrides: Inventory.ArmorPriority


HandlePickupQuery[edit]

function bool HandlePickupQuery (Inventory Item)

Overrides: RelicInventory.HandlePickupQuery


PickupFunction[edit]

function PickupFunction (Pawn Other)

Overrides: RelicInventory.PickupFunction