My program doesn't have bugs. It just develops random features.
UE1:RelicDefenseInventory (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Inventory >> Pickup >> TournamentPickup >> RelicInventory >> RelicDefenseInventory |
- Package:
- Relics
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Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bIsAnArmor | True | ||||||
CollisionHeight | 40.0 | ||||||
DesiredRotation |
|
||||||
Icon | Texture'Relics.Icons.RelicIconDefense' | ||||||
LightBrightness | 200 | ||||||
LightHue | 100 | ||||||
LightSaturation | 0 | ||||||
Physics | PHYS_Rotating | ||||||
PickupMessage | "You picked up the Relic of Defense!" | ||||||
PickupViewMesh | LodMesh'Relics.RelicHelmet' | ||||||
PickupViewScale | 0.6 | ||||||
RotationRate |
|
||||||
ShellSkin | Texture'Relics.Skins.RelicGreen' | ||||||
Skin | Texture'Relics.Skins.JRelicHelmet' |
Instance functions[edit]
ArmorAbsorbDamage[edit]
Overrides: Inventory.ArmorAbsorbDamage
ArmorImpactEffect[edit]
function ArmorImpactEffect (Object.Vector HitLocation)
Overrides: Inventory.ArmorImpactEffect
ArmorPriority[edit]
Overrides: Inventory.ArmorPriority
HandlePickupQuery[edit]
Overrides: RelicInventory.HandlePickupQuery
PickupFunction[edit]
function PickupFunction (Pawn Other)
Overrides: RelicInventory.PickupFunction