My program doesn't have bugs. It just develops random features.

UE1:FireTexture (UT)

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UT Object >> Bitmap >> Texture >> FractalTexture >> FireTexture
Package: 
Fire
This class in other games:
RTNP, U1, U2, U2XMP, UE2Runtime, UT2003, UT2004

FireTexture: A FireEngine fire texture. This is a built-in Unreal class and it shouldn't be modified.

Properties[edit]

Property group 'FirePaint'[edit]

bRising[edit]

Type: bool


DrawMode[edit]

Type: DMode


FX_Area[edit]

Type: byte


FX_AuxSize[edit]

Type: byte


FX_Frequency[edit]

Type: byte


FX_Heat[edit]

Type: byte


FX_HorizSpeed[edit]

Type: byte


FX_Phase[edit]

Type: byte


FX_Size[edit]

Type: byte


FX_VertSpeed[edit]

Type: byte


RenderHeat[edit]

Type: byte


SparksLimit[edit]

Type: int


SparkType[edit]

Type: ESpark


Internal variables[edit]

NumSparks[edit]

Type: int


OldRenderHeat[edit]

Type: int

Modifiers: transient


PenDownX[edit]

Type: byte

Modifiers: transient


PenDownY[edit]

Type: byte

Modifiers: transient


RenderTable[edit]

Type: byte

Array size: 1028

Modifiers: transient


Sparks[edit]

Type: array<Spark>

Modifiers: transient


StarStatus[edit]

Type: byte

Modifiers: transient


Enums[edit]

DMode[edit]

DRAW_Normal 
DRAW_Lathe 
DRAW_Lathe_2 
DRAW_Lathe_3 
DRAW_Lathe_4 

ESpark[edit]

SPARK_Burn 
SPARK_Sparkle 
SPARK_Pulse 
SPARK_Signal 
SPARK_Blaze 
SPARK_OzHasSpoken 
SPARK_Cone 
SPARK_BlazeRight 
SPARK_BlazeLeft 
SPARK_Cylinder 
SPARK_Cylinder3D 
SPARK_Lissajous 
SPARK_Jugglers 
SPARK_Emit 
SPARK_Fountain 
SPARK_Flocks 
SPARK_Eels 
SPARK_Organic 
SPARK_WanderOrganic 
SPARK_RandomCloud 
SPARK_CustomCloud 
SPARK_LocalCloud 
SPARK_Stars 
SPARK_LineLightning 
SPARK_RampLightning 
SPARK_SphereLightning 
SPARK_Wheel 
SPARK_Gametes 
SPARK_Sprinkler 

Structs[edit]

Spark[edit]

ESpark Type 
Spark type.
byte Heat 
Spark heat.
byte
Spark X location (0 - Xdimension-1).
byte
Spark Y location (0 - Ydimension-1).
byte ByteA 
X-speed.
byte ByteB 
Y-speed.
byte ByteC 
Age, Emitter freq.
byte ByteD 
Exp.Time.