My program doesn't have bugs. It just develops random features.
UE2:FireTexture (UT2004)
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Object >> Material >> RenderedMaterial >> BitmapMaterial >> Texture >> FractalTexture >> FireTexture |
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FireTexture: A FireEngine fire texture. This is a built-in Unreal class and it shouldn't be modified.
Properties[edit]
Property group 'FirePaint'[edit]
bRising[edit]
Type: bool
DrawMode[edit]
Type: DMode
FX_Area[edit]
Type: byte
FX_AuxSize[edit]
Type: byte
FX_Frequency[edit]
Type: byte
FX_Heat[edit]
Type: byte
FX_HorizSpeed[edit]
Type: byte
FX_Phase[edit]
Type: byte
FX_Size[edit]
Type: byte
FX_VertSpeed[edit]
Type: byte
RenderHeat[edit]
Type: byte
SparksLimit[edit]
Type: int
SparkType[edit]
Type: ESpark
Internal variables[edit]
NumSparks[edit]
Type: int
OldRenderHeat[edit]
Type: int
Modifiers: transient
PenDownX[edit]
Type: byte
Modifiers: transient
PenDownY[edit]
Type: byte
Modifiers: transient
RenderTable[edit]
Type: byte
Array size: 1028
Modifiers: transient
Sparks[edit]
Modifiers: transient
StarStatus[edit]
Type: byte
Modifiers: transient
Enums[edit]
DMode[edit]
- DRAW_Normal
- DRAW_Lathe
- DRAW_Lathe_2
- DRAW_Lathe_3
- DRAW_Lathe_4
ESpark[edit]
- SPARK_Burn
- SPARK_Sparkle
- SPARK_Pulse
- SPARK_Signal
- SPARK_Blaze
- SPARK_OzHasSpoken
- SPARK_Cone
- SPARK_BlazeRight
- SPARK_BlazeLeft
- SPARK_Cylinder
- SPARK_Cylinder3D
- SPARK_Lissajous
- SPARK_Jugglers
- SPARK_Emit
- SPARK_Fountain
- SPARK_Flocks
- SPARK_Eels
- SPARK_Organic
- SPARK_WanderOrganic
- SPARK_RandomCloud
- SPARK_CustomCloud
- SPARK_LocalCloud
- SPARK_Stars
- SPARK_LineLightning
- SPARK_RampLightning
- SPARK_SphereLightning
- SPARK_Wheel
- SPARK_Gametes
- SPARK_Sprinkler