Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:Sparks (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1, U2
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Sparks.
Properties[edit]
Property group 'Sparks'[edit]
AngularDeviation[edit]
Type: int
approx. 0x2000 -> 8192
MaxBetweenTime[edit]
Type: float
1.0
Default value: 1.0
MaxBrightness[edit]
Type: float
1.0 " "
Default value: 1.0
MaxBurnTime[edit]
Type: float
1.0
Default value: 1.0
MaxSpawnedAtOnce[edit]
Type: int
3
Default value: 3
MaxSpawnSpeed[edit]
Type: float
300
Default value: 300.0
MinBetweenTime[edit]
Type: float
0.4
Default value: 0.4
MinBrightness[edit]
Type: float
0.7 (values can only go from 0.0 -> 1.0)
Default value: 0.7
MinBurnTime[edit]
Type: float
0.4
Default value: 0.4
MinSpawnedAtOnce[edit]
Type: int
1
Default value: 1
MinSpawnSpeed[edit]
Type: float
200
Default value: 200.0
SpawnCenterDir[edit]
Type: Object.Rotator
Internal variables[edit]
i[edit]
Type: int
NextSparkTime[edit]
Type: float
NumSpawnedNow[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
bHidden | True |
bNetTemporary | False |
DrawType | DT_Mesh |
LifeSpan | 1000.0 |
LightBrightness | 78 |
LightHue | 96 |
LightRadius | 4 |
LightSaturation | 224 |
Mesh | LodMesh'UnrealShare.bolt1' |
States[edit]
StartState[edit]
Modifiers: auto
StartState.MoreSparks[edit]
function MoreSparks ()