UE1:Chip (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
UT Object >> Actor >> Effects >> Chip
Package:
UnrealShare
This class in other games:

Chip.

Properties

bHasBounced

Type: bool


Default values

States

Flying

Modifiers: auto

Flying.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


Flying.HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall (global)


Flying.Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed (global)