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UE1:Chip (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
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Chip.
Properties[edit]
bHasBounced[edit]
Type: bool
Default values[edit]
Property | Value |
---|---|
bBounce | True |
bCollideWorld | True |
bFixedRotationDir | True |
bNetOptional | True |
DrawType | DT_Mesh |
LifeSpan | 3.0 |
Mesh | LodMesh'UnrealShare.ChipM' |
Physics | PHYS_Falling |
RemoteRole | ROLE_SimulatedProxy |
States[edit]
Flying[edit]
Modifiers: auto
Flying.BeginState[edit]
simulated event BeginState ()
Overrides: Object.BeginState (global)
Flying.HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall (global)
Flying.Landed[edit]
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed (global)