Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:UT_Blood2 (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- BotPack
- Direct subclasses:
- UT_BloodBurst, UT_BloodTrail
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ut_Blood2.
Properties[edit]
bGreenBlood[edit]
Type: bool
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 56 |
bParticles | True |
bRandomFrame | True |
bUnlit | True |
DrawScale | 0.25 |
DrawType | DT_Mesh |
Mesh | Mesh'Botpack.BloodUTm' |
MultiSkins[0] | Texture'Botpack.Blood.BD3' |
MultiSkins[1] | Texture'Botpack.Blood.BD4' |
MultiSkins[2] | Texture'Botpack.Blood.BD6' |
MultiSkins[3] | Texture'Botpack.Blood.BD9' |
MultiSkins[4] | Texture'Botpack.Blood.BD10' |
MultiSkins[5] | Texture'Botpack.Blood.BD3' |
MultiSkins[6] | Texture'Botpack.Blood.BD4' |
MultiSkins[7] | Texture'Botpack.Blood.BD6' |
RemoteRole | ROLE_SimulatedProxy |
Style | STY_Masked |
Texture | Texture'Botpack.Blood.BD3' |
Functions[edit]
Events[edit]
AnimEnd[edit]
simulated event AnimEnd ()
Overrides: Actor.AnimEnd
PreBeginPlay[edit]
simulated event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
Other instance functions[edit]
GreenBlood[edit]
simulated function GreenBlood ()