My program doesn't have bugs. It just develops random features.

UE1:RedeemerTrail (UT)

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UT Object >> Actor >> Effects >> RedeemerTrail
Package: 
BotPack
This class in other games:
UT2003, UT2004

redeemertrail.

Default values[edit]

Property Value
bParticles True
bTrailerSameRotation True
bUnlit True
DrawScale 0.6
DrawType DT_Mesh
LifeSpan 35.0
LightBrightness 255
LightEffect LE_NonIncidence
LightHue 30
LightRadius 8
LightType LT_Steady
Mass 30.0
Mesh LodMesh'Botpack.muzzRFF3'
Physics PHYS_Trailer
RemoteRole ROLE_None
ScaleGlow 0.7
Skin Texture'Botpack.Skins.MuzzyFlak'
Sprite Texture'Botpack.Skins.MuzzyFlak'
Style STY_Translucent
Texture Texture'Botpack.Skins.MuzzyFlak'

Events[edit]

PreBeginPlay[edit]

simulated event PreBeginPlay ()

Overrides: Actor.PreBeginPlay