My program doesn't have bugs. It just develops random features.
UE1:RedeemerTrail (UT)
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redeemertrail.
Default values[edit]
Property | Value |
---|---|
bParticles | True |
bTrailerSameRotation | True |
bUnlit | True |
DrawScale | 0.6 |
DrawType | DT_Mesh |
LifeSpan | 35.0 |
LightBrightness | 255 |
LightEffect | LE_NonIncidence |
LightHue | 30 |
LightRadius | 8 |
LightType | LT_Steady |
Mass | 30.0 |
Mesh | LodMesh'Botpack.muzzRFF3' |
Physics | PHYS_Trailer |
RemoteRole | ROLE_None |
ScaleGlow | 0.7 |
Skin | Texture'Botpack.Skins.MuzzyFlak' |
Sprite | Texture'Botpack.Skins.MuzzyFlak' |
Style | STY_Translucent |
Texture | Texture'Botpack.Skins.MuzzyFlak' |
Events[edit]
PreBeginPlay[edit]
simulated event PreBeginPlay ()
Overrides: Actor.PreBeginPlay