Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:ShockBeam (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- BotPack
- Direct subclass:
- ShockBeam2
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ShockBeam.
Properties[edit]
MoveAmount[edit]
Type: Object.Vector
NumPuffs[edit]
Type: int
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
bFixedRotationDir | True | ||||
bParticles | True | ||||
bUnlit | True | ||||
DesiredRotation |
|
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DrawScale | 0.44 | ||||
DrawType | DT_Mesh | ||||
LifeSpan | 0.27 | ||||
Mesh | LodMesh'Botpack.Shockbm' | ||||
Physics | PHYS_Rotating | ||||
RemoteRole | ROLE_SimulatedProxy | ||||
Rotation |
|
||||
RotationRate |
|
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Style | STY_Translucent | ||||
Texture | Texture'Botpack.Effects.jenergy2' |
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer