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UE1:ShockBeam (UT)

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UT Object >> Actor >> Effects >> ShockBeam
Package: 
BotPack
Direct subclass:
ShockBeam2

ShockBeam.

Properties[edit]

MoveAmount[edit]

Type: Object.Vector


NumPuffs[edit]

Type: int


Default values[edit]

Property Value
bFixedRotationDir True
bParticles True
bUnlit True
DesiredRotation
Member Value
Roll 20000
DrawScale 0.44
DrawType DT_Mesh
LifeSpan 0.27
Mesh LodMesh'Botpack.Shockbm'
Physics PHYS_Rotating
RemoteRole ROLE_SimulatedProxy
Rotation
Member Value
Roll 20000
RotationRate
Member Value
Roll 1000000
Style STY_Translucent
Texture Texture'Botpack.Effects.jenergy2'

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer