My program doesn't have bugs. It just develops random features.

UE1:SpikeExplosion (UT)

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UT Object >> Actor >> Effects >> SpikeExplosion
Package: 
UnrealShare
This class in other games:
RTNP, U1

SpikeExplosion.

Default values[edit]

Property Value
bUnlit True
DrawType DT_Mesh
Mesh LodMesh'UnrealShare.SpikeExp'

States[edit]

Exploding[edit]

Modifiers: auto

Exploding.Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)