Always snap to grid
UE1:SpikeExplosion (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
SpikeExplosion.
Default values[edit]
Property | Value |
---|---|
bUnlit | True |
DrawType | DT_Mesh |
Mesh | LodMesh'UnrealShare.SpikeExp' |
States[edit]
Exploding[edit]
Modifiers: auto
Exploding.Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)