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UE1:UT_ShortSmokeGen (UT)

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UT Object >> Actor >> Effects >> UT_ShortSmokeGen
Package: 
BotPack

UT_ShortSmokeGen.

Properties[edit]

Property group 'UT_ShortSmokeGen'[edit]

BasePuffSize[edit]

Type: float


Default value: 1.5

bRepeating[edit]

Type: bool


GenerationType[edit]

Type: class<Effects>


Default value: Class'BotPack.UT_SpriteSmokePuff'

RisingVelocity[edit]

Type: float


Default value: 40.0

SizeVariance[edit]

Type: float

how different each drip is

Default value: 1.0

SmokeDelay[edit]

Type: float

pause between drips

Default value: 0.12

TotalNumPuffs[edit]

Type: int


Default value: 10

Internal variables[edit]

i[edit]

Type: int


Default values[edit]

Property Value
bHidden True
bNetTemporary False
RemoteRole ROLE_None
Style STY_Masked
Texture None

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


UnTrigger[edit]

event UnTrigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.UnTrigger


States[edit]

Active[edit]

Modifiers: auto

Active.Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer (global)