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UE1:UT_SpriteSmokePuff (UT)

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UT Object >> Actor >> Effects >> AnimSpriteEffect >> UT_SpriteSmokePuff
Package: 
BotPack
Direct subclasses:
UT_BlackSmoke, UT_BloodPuff, UT_GreenBloodPuff, UT_GreenGelPuff

ut_spritesmokepuff.

Properties[edit]

Property group 'UT_SpriteSmokePuff'[edit]

NumSets[edit]

Type: int


Default value: 4

RisingRate[edit]

Type: float


Default value: 50.0

SSprites[edit]

Type: Texture

Array size: 4


Default value, index 0: Texture'Botpack.utsmoke.us1_a00'

Default value, index 1: Texture'Botpack.utsmoke.us2_a00'

Default value, index 2: Texture'Botpack.utsmoke.US3_A00'

Default value, index 3: Texture'Botpack.utsmoke.us8_a00'

Default values[edit]

Property Value
bCorona False
bNetOptional True
DrawScale 2.0
DrawType DT_SpriteAnimOnce
LifeSpan 1.5
LightBrightness 10
LightHue 0
LightRadius 7
LightSaturation 255
LightType LT_None
NumFrames 8
Pause 0.05
Physics PHYS_Projectile
RemoteRole ROLE_SimulatedProxy
ScaleGlow 0.4
Style STY_Translucent
Texture Texture'Botpack.utsmoke.us1_a00'

Events[edit]

BeginPlay[edit]

simulated event BeginPlay ()

Overrides: Actor.BeginPlay