My program doesn't have bugs. It just develops random features.

UE1:AnimSpriteEffect (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> Effects >> AnimSpriteEffect
Package: 
UnrealShare
Direct subclasses:
DefaultBurst, EnergyBurst, FlameExplosion, RipperPulse, ShockExplo, SmokeColumn, SmokeExplo, SpriteBallExplosion, SpriteLightning, SpriteSmokePuff, UT_FlameExplosion, UT_SpriteBallExplosion, UT_SpriteSmokePuff, WarExplosion
This class in other games:
RTNP, U1

AnimSpriteEffect.

Properties[edit]

Property group 'AnimSpriteEffect'[edit]

NumFrames[edit]

Type: int


Pause[edit]

Type: float


SpriteAnim[edit]

Type: Texture

Array size: 20


Internal variables[edit]

AnimTime[edit]

Type: float


i[edit]

Type: int


Default values[edit]

Property Value
bCorona True
bUnlit True
DrawScale 0.3
LightBrightness 199
LightHue 24
LightRadius 20
LightSaturation 115
LightType LT_Steady