My program doesn't have bugs. It just develops random features.
UE1:AnimSpriteEffect (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- Direct subclasses:
- DefaultBurst, EnergyBurst, FlameExplosion, RipperPulse, ShockExplo, SmokeColumn, SmokeExplo, SpriteBallExplosion, SpriteLightning, SpriteSmokePuff, UT_FlameExplosion, UT_SpriteBallExplosion, UT_SpriteSmokePuff, WarExplosion
- This class in other games:
- RTNP, U1
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AnimSpriteEffect.
Properties[edit]
Property group 'AnimSpriteEffect'[edit]
NumFrames[edit]
Type: int
Pause[edit]
Type: float
SpriteAnim[edit]
Type: Texture
Array size: 20
Internal variables[edit]
AnimTime[edit]
Type: float
i[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
bCorona | True |
bUnlit | True |
DrawScale | 0.3 |
LightBrightness | 199 |
LightHue | 24 |
LightRadius | 20 |
LightSaturation | 115 |
LightType | LT_Steady |