UE1:FlameExplosion (UT)

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UT Object >> Actor >> Effects >> AnimSpriteEffect >> FlameExplosion
Package:
UnrealShare
This class in other games:

An explosion effect used for the FlakShell from Unreal (the UT version of the flak shell, Flakslug, uses UT_FlameExplosion instead), the MortarShells spawned on e.g. AS-Overlord and as effect for entering a LavaZone.

Default values

Functions

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay

Reduces the DrawScale to 1.4 at lower detail settings, otherwise spawns a ShortSmokeGen that will generate some smoke at the explosion location. Also plays an explosion sound effect.

Other instance functions

MakeSound

function MakeSound ()

Plays the explosion sound.