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UE1:UT_FlameExplosion (UT)

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UT Object >> Actor >> Effects >> AnimSpriteEffect >> UT_FlameExplosion
Package: 
BotPack

UT_FlameExplosion.

Default values[edit]

Property Value
bCorona False
DrawScale 2.0
DrawType DT_SpriteAnimOnce
EffectSound1 Sound'UnrealShare.General.Expl04'
LifeSpan 0.5
LightBrightness 159
LightEffect LE_NonIncidence
LightHue 32
LightRadius 8
LightSaturation 79
LightType LT_TexturePaletteOnce
NumFrames 8
Pause 0.05
RemoteRole ROLE_SimulatedProxy
Skin Texture'UnrealShare.Effects.ExplosionPal2'
Style STY_Translucent
Texture Texture'Botpack.UT_Explosions.Exp2_a00'

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

MakeSound[edit]

function MakeSound ()