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UE1:UT_SpriteBallExplosion (UT)
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Object >> Actor >> Effects >> AnimSpriteEffect >> UT_SpriteBallExplosion |
- Package:
- BotPack
- Direct subclasses:
- SuperShockExplo, UT_SpriteBallChild
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UT_SpriteBallExplosion.
Properties[edit]
ExpCount[edit]
Type: int
MissCount[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
bCorona | False |
DrawScale | 1.4 |
DrawType | DT_SpriteAnimOnce |
EffectSound1 | Sound'UnrealShare.General.Explo1' |
LifeSpan | 0.7 |
LightBrightness | 192 |
LightEffect | LE_NonIncidence |
LightHue | 27 |
LightRadius | 9 |
LightSaturation | 71 |
LightType | LT_TexturePaletteOnce |
NumFrames | 8 |
Pause | 0.05 |
RemoteRole | ROLE_SimulatedProxy |
Skin | Texture'UnrealShare.Effects.ExplosionPal' |
SpriteAnim[0] | Texture'Botpack.UT_Explosions.exp1_a00' |
SpriteAnim[1] | Texture'Botpack.UT_Explosions.Exp6_a00' |
SpriteAnim[2] | Texture'Botpack.UT_Explosions.Exp7_a00' |
Style | STY_Translucent |
Texture | Texture'Botpack.UT_Explosions.exp1_a00' |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
MakeSound[edit]
function MakeSound ()