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UE1:UT_SpriteBallExplosion (UT)

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UT Object >> Actor >> Effects >> AnimSpriteEffect >> UT_SpriteBallExplosion
Package: 
BotPack
Direct subclasses:
SuperShockExplo, UT_SpriteBallChild

UT_SpriteBallExplosion.

Properties[edit]

ExpCount[edit]

Type: int


MissCount[edit]

Type: int


Default values[edit]

Property Value
bCorona False
DrawScale 1.4
DrawType DT_SpriteAnimOnce
EffectSound1 Sound'UnrealShare.General.Explo1'
LifeSpan 0.7
LightBrightness 192
LightEffect LE_NonIncidence
LightHue 27
LightRadius 9
LightSaturation 71
LightType LT_TexturePaletteOnce
NumFrames 8
Pause 0.05
RemoteRole ROLE_SimulatedProxy
Skin Texture'UnrealShare.Effects.ExplosionPal'
SpriteAnim[0] Texture'Botpack.UT_Explosions.exp1_a00'
SpriteAnim[1] Texture'Botpack.UT_Explosions.Exp6_a00'
SpriteAnim[2] Texture'Botpack.UT_Explosions.Exp7_a00'
Style STY_Translucent
Texture Texture'Botpack.UT_Explosions.exp1_a00'

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

MakeSound[edit]

function MakeSound ()