Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:UT_GreenGelPuff (UT)

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UT Object >> Actor >> Effects >> AnimSpriteEffect >> UT_SpriteSmokePuff >> UT_GreenGelPuff
Package: 
BotPack

ut_GreenGelPuff.

Properties[edit]

numBlobs[edit]

Type: int


Default value: 3

SurfaceNormal[edit]

Type: Object.Vector


Default values[edit]

Property Value
DrawScale 1.4
LifeSpan 1.0
NumSets 3
Pause 0.07
RisingRate 20.0
SSprites[0] Texture'Botpack.GoopEx.g1r_a00'
SSprites[1] Texture'Botpack.GoopEx.g2r_a00'
SSprites[2] Texture'Botpack.GoopEx.g3r_a00'
SSprites[3] None
Texture Texture'Botpack.GoopEx.g1r_a00'

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer