Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:DeathWave (UT)

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UT Object >> Actor >> Effects >> DeathWave
Package: 
Relics

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Properties[edit]

bLaughingPain[edit]

Type: bool


ICount[edit]

Type: int


OldShockDistance[edit]

Type: float


ShockSize[edit]

Type: float


Default values[edit]

Property Value
AmbientGlow 254
bAlwaysRelevant True
bFixedRotationDir True
bUnlit True
DesiredRotation
Member Value
Yaw 30000
DrawType DT_Mesh
LifeSpan 2.0
Mesh Mesh'Relics.RelicSkull'
RemoteRole ROLE_SimulatedProxy
RotationRate
Member Value
Yaw 10000
Style STY_Translucent

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

SpawnEffects[edit]

simulated function SpawnEffects ()