I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE1:EnhancedRespawn (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- BotPack
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
EnhancedRespawn.
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 255 |
AnimSequence | 'All' |
bMeshEnviroMap | True |
bNetOptional | True |
bParticles | True |
bUnlit | True |
DrawScale | 1.1 |
DrawType | DT_Mesh |
EffectSound1 | Sound'Botpack.Generic.RespawnSound2' |
LifeSpan | 1.5 |
LightBrightness | 210 |
LightEffect | LE_NonIncidence |
LightHue | 30 |
LightRadius | 6 |
LightSaturation | 224 |
LightType | LT_Steady |
Mesh | LodMesh'UnrealShare.TeleEffect2' |
RemoteRole | ROLE_SimulatedProxy |
Skin | Texture'UnrealShare.DBEffect.de_A00' |
Style | STY_Translucent |
Texture | Texture'UnrealShare.DBEffect.de_A00' |
Events[edit]
BeginPlay[edit]
simulated event BeginPlay ()
Overrides: Actor.BeginPlay
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
States[edit]
Explode[edit]
Modifiers: auto
Explode.AnimEnd[edit]
simulated event AnimEnd ()
Overrides: Actor.AnimEnd (global)
Explode.Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick (global)