My program doesn't have bugs. It just develops random features.
UE1:UT_ShieldBeltEffect (UT)
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UT_ShieldBeltEffect.
Properties[edit]
FatnessOffset[edit]
Type: int
Default value: 29
LowDetailTexture[edit]
Type: Texture
Default value: Texture'UnrealShare.Belt_fx.ShieldBelt.newgold'
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 64 |
bAnimByOwner | True |
bMeshEnviroMap | True |
bNetTemporary | False |
bOwnerNoSee | True |
bTrailerSameRotation | True |
bUnlit | True |
DrawType | DT_Mesh |
Fatness | 157 |
Physics | PHYS_Trailer |
RemoteRole | ROLE_SimulatedProxy |
ScaleGlow | 0.5 |
Style | STY_Translucent |
Texture | FireTexture'UnrealShare.Belt_fx.ShieldBelt.N_Shield' |
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer