My program doesn't have bugs. It just develops random features.
UE1:BulletHit (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
BulletHit.
Properties[edit]
AnimType[edit]
Type: name
MyRotation[edit]
Type: Object.Rotator
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 64 |
DrawType | DT_Mesh |
Mesh | LodMesh'UnrealI.BulletHitM' |
RemoteRole | ROLE_SimulatedProxy |
Events[edit]
AnimEnd[edit]
simulated event AnimEnd ()
Overrides: Actor.AnimEnd
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay