I'm a doctor, not a mechanic
UE1:ShockWave (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- BotPack
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ShockWave.
Properties[edit]
ICount[edit]
Type: int
OldShockDistance[edit]
Type: float
ShockSize[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 255 |
bAlwaysRelevant | True |
bUnlit | True |
DrawType | DT_Mesh |
LifeSpan | 1.5 |
Mesh | LodMesh'Botpack.ShockWavem' |
RemoteRole | ROLE_SimulatedProxy |
Style | STY_Translucent |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
SpawnEffects[edit]
simulated function SpawnEffects ()