I'm a doctor, not a mechanic
UE1:BallExplosion (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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BallExplosion.
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 159 |
DrawType | DT_Mesh |
EffectSound1 | Sound'UnrealShare.flak.expl2' |
LightBrightness | 192 |
LightEffect | LE_NonIncidence |
LightHue | 29 |
LightRadius | 9 |
LightSaturation | 177 |
LightType | LT_Steady |
Mesh | LodMesh'UnrealShare.b1exp' |
RemoteRole | ROLE_SimulatedProxy |
Functions[edit]
Events[edit]
AnimEnd[edit]
simulated event AnimEnd ()
Overrides: Actor.AnimEnd
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions[edit]
MakeSound[edit]
function MakeSound ()