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UE1:UT_GreenBlob (UT)

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UT Object >> Actor >> Effects >> UT_GreenBlob
Package: 
BotPack

ut_GreenBlob.

Default values[edit]

Property Value
bBounce True
bCollideWorld True
bHighDetail True
bUnlit True
CollisionHeight 4.0
CollisionRadius 4.0
DrawScale 0.8
DrawType DT_Mesh
LifeSpan 7.0
Mesh LodMesh'Botpack.BioGelm'
NetPriority 2.0
Physics PHYS_Falling
RemoteRole ROLE_SimulatedProxy
Style STY_Translucent
Texture Texture'Botpack.Jgreen'

Instance functions[edit]

Setup[edit]

simulated function Setup (Object.Vector WallNormal)


States[edit]

Explode[edit]

Modifiers: auto

Explode.HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall (global)


Explode.Landed[edit]

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed (global)