Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:RingExplosion (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- Direct subclasses:
- RingExplosion2, RingExplosion3, RingExplosion4, WaterRing
- This class in other games:
- RTNP, U1
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RingExplosion.
Properties[edit]
Property group 'RingExplosion'[edit]
ExploSound[edit]
Type: Sound
Default value: Sound'UnrealShare.General.Expl03'
Default values[edit]
Property | Value |
---|---|
bUnlit | True |
DrawScale | 0.7 |
DrawType | DT_Mesh |
LifeSpan | 0.8 |
Mesh | LodMesh'UnrealShare.Ringex' |
RemoteRole | ROLE_SimulatedProxy |
ScaleGlow | 1.1 |
Style | STY_None |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions[edit]
SpawnEffects[edit]
simulated function SpawnEffects ()