My program doesn't have bugs. It just develops random features.
UE1:RingExplosion4 (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Effects >> RingExplosion >> RingExplosion4 |
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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RingExplosion4.
Properties[edit]
MoveAmount[edit]
Type: Object.Vector
NumPuffs[edit]
Type: int
numwaits[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
DrawScale | 0.2 |
LifeSpan | 0.4 |
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: RingExplosion.PostBeginPlay
Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: RingExplosion.Tick
Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer