My program doesn't have bugs. It just develops random features.
UE1:RingExplosion3 (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Effects >> RingExplosion >> RingExplosion3 |
Contents
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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RingExplosion3.
Default values[edit]
Property | Value |
---|---|
DrawScale | 1.25 |
Skin | FireTexture'UnrealShare.Effect55.fireeffect55' |
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: RingExplosion.PostBeginPlay