My program doesn't have bugs. It just develops random features.

UE1:TranslocOutEffect (UT)

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UT Object >> Actor >> Effects >> TranslocOutEffect
Package: 
BotPack

TranslocOutEffect.

Default values[edit]

Property Value
AnimSequence 'All'
bMeshEnviroMap True
bParticles True
DrawScale 0.6
DrawType DT_Mesh
LifeSpan 1.0
LightBrightness 255
LightEffect LE_NonIncidence
LightHue 170
LightRadius 6
LightSaturation 96
LightType LT_Pulse
RemoteRole ROLE_SimulatedProxy
Style STY_Translucent
Texture Texture'Botpack.Skins.TPEffect'

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


States[edit]

Explode[edit]

Modifiers: auto

Explode.Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick (global)