I love the smell of UnrealEd crashing in the morning. – tarquin
UE1:UT_Sparks (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- BotPack
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
UT_Sparks.
Default values[edit]
Property | Value |
---|---|
AnimSequence | 'GravSpray' |
bCollideWorld | True |
bParticles | True |
bUnlit | True |
DrawScale | 0.1 |
DrawType | DT_Mesh |
LifeSpan | 1.0 |
Mesh | LodMesh'Botpack.SparksM' |
Physics | PHYS_Falling |
RemoteRole | ROLE_None |
Style | STY_Translucent |
Texture | Texture'Botpack.Effects.Sparky' |
Events[edit]
HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall
Landed[edit]
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
ZoneChange[edit]
simulated event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange