Always snap to grid

UE1:UT_Sparks (UT)

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UT Object >> Actor >> Effects >> UT_Sparks
Package: 
BotPack

UT_Sparks.

Default values[edit]

Property Value
AnimSequence 'GravSpray'
bCollideWorld True
bParticles True
bUnlit True
DrawScale 0.1
DrawType DT_Mesh
LifeSpan 1.0
Mesh LodMesh'Botpack.SparksM'
Physics PHYS_Falling
RemoteRole ROLE_None
Style STY_Translucent
Texture Texture'Botpack.Effects.Sparky'

Events[edit]

HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall


Landed[edit]

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


ZoneChange[edit]

simulated event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange