Always snap to grid
UE1:UT_Sparks (UT)
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- Package:
- BotPack
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UT_Sparks.
Default values[edit]
Property | Value |
---|---|
AnimSequence | 'GravSpray' |
bCollideWorld | True |
bParticles | True |
bUnlit | True |
DrawScale | 0.1 |
DrawType | DT_Mesh |
LifeSpan | 1.0 |
Mesh | LodMesh'Botpack.SparksM' |
Physics | PHYS_Falling |
RemoteRole | ROLE_None |
Style | STY_Translucent |
Texture | Texture'Botpack.Effects.Sparky' |
Events[edit]
HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall
Landed[edit]
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
ZoneChange[edit]
simulated event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange