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UE1:UT_Spark (UT)

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UT Object >> Actor >> Effects >> UT_Spark
Package: 
BotPack

ut_spark.

Default values[edit]

Property Value
bBounce True
bCollideWorld True
bUnlit True
DrawScale 0.1
DrawType DT_Sprite
LifeSpan 1.0
NetPriority 2.0
Physics PHYS_Falling
RemoteRole ROLE_None
Style STY_Translucent
Texture Texture'Botpack.Effects.Sparky'

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


States[edit]

Explode[edit]

Modifiers: auto

Explode.HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall (global)


Explode.Landed[edit]

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed (global)


Explode.ZoneChange[edit]

simulated event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange (global)