I don't need to test my programs. I have an error-correcting modem.

UE2:Effects (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2XMP Object >> Actor >> Effects
Package: 
Engine
Direct subclasses:
U2RingExplosion, BubbleSpawner, ExplosionSkaarjHeavy, ExplosionSkaarjLight, ExplosionSkaarjMedium, Fragment, Lightning, Line3D, LineDot, MoverController, RL_Explosion, RainCyd, RandomLightning, U2Splash, U2Respawn, TracerSeg, TracerStreak, Tracer, TriggeredViewFog, U2AnimSpriteEffect, U2BubbleA, U2BubbleTrail, U2Bubble, U2DrakkBossExplosion, U2TeleportEffect, VariableRotatorEffect
This class in other games:
RTNP, U1, UT, U2, UE2Runtime, UT2003, UT2004

Effects, the base class of all gratuitous special effects.

Properties[edit]

Property group 'Effects'[edit]

EffectSound1[edit]

Type: Sound


Default values[edit]

Property Value
bGameRelevant True
bNetTemporary True
bUnlit True
CollisionHeight 0.0
CollisionRadius 0.0
RemoteRole ROLE_None