I love the smell of UnrealEd crashing in the morning. – tarquin

UE2:RainCyd (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2XMP Object >> Actor >> Effects >> RainCyd
Package: 
Environment

RainCyd.

Properties[edit]

Property group 'RainCyd'[edit]

bMaster[edit]

Type: bool


BuryDistance[edit]

Type: float


Default value: 100.0

CylinderHeight[edit]

Type: float


Default value: 48.0

MaxFallRate[edit]

Type: float


Default value: 700.0

MaxRotRate[edit]

Type: float


MinFallRate[edit]

Type: float


Default value: 500.0

MinRotRate[edit]

Type: float


StackNum[edit]

Type: int


Default value: 5

TraceDepth[edit]

Type: float


Default value: 1000.0

Internal variables[edit]

bInitialized[edit]

Type: bool


bMasterInited[edit]

Type: bool


HitLocation[edit]

Type: Object.Vector


InitialLocation[edit]

Type: Object.Vector


InitialRotation[edit]

Type: Object.Rotator


RotAngle[edit]

Type: float


RotRate[edit]

Type: float


Default values[edit]

Property Value
DrawType DT_StaticMesh
StaticMesh StaticMesh'VertexM.Decorations.Xmesh'
Style STY_Translucent
Texture None

Events[edit]

Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick