Gah - a solution with more questions. – EntropicLqd
UE2:VariableRotatorEffect (U2XMP)
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$Author: Mfox $ $Date: 4/30/02 12:22p $ $Revision: 2 $ Name: VariableRotatorEffect.uc Author: Aaron R Leiby Date: 14 July 2000 Description: How to use this class:
Properties[edit]
Property group 'VariableRotatorEffect'[edit]
PitchRate[edit]
Type: Object.Range
Modifiers: public
Default value:
Member | Value |
---|---|
A | 12000.0 |
B | 40000.0 |
PitchRateChangeRate[edit]
Type: Object.Range
Modifiers: public
Default value:
Member | Value |
---|---|
A | 3000.0 |
B | 6000.0 |
RollRate[edit]
Type: Object.Range
Modifiers: public
Default value:
Member | Value |
---|---|
A | 12000.0 |
B | 40000.0 |
RollRateChangeRate[edit]
Type: Object.Range
Modifiers: public
Default value:
Member | Value |
---|---|
A | 3000.0 |
B | 6000.0 |
YawRate[edit]
Type: Object.Range
Modifiers: public
Default value:
Member | Value |
---|---|
A | 12000.0 |
B | 40000.0 |
YawRateChangeRate[edit]
Type: Object.Range
Modifiers: public
Default value:
Member | Value |
---|---|
A | 3000.0 |
B | 6000.0 |
Internal variables[edit]
CurrentPitch[edit]
Type: float
Modifiers: protected
CurrentPitchRate[edit]
Type: float
Modifiers: protected
CurrentPitchRateChangeRate[edit]
Type: float
Modifiers: protected
CurrentRoll[edit]
Type: float
Modifiers: protected
CurrentRollRate[edit]
Type: float
Modifiers: protected
CurrentRollRateChangeRate[edit]
Type: float
Modifiers: protected
CurrentYaw[edit]
Type: float
Modifiers: protected
CurrentYawRate[edit]
Type: float
Modifiers: protected
CurrentYawRateChangeRate[edit]
Type: float
Modifiers: protected
i[edit]
Type: int
Modifiers: protected
because how many times do I need to declare this fucking variable?
Loc[edit]
Type: Object.Vector
Modifiers: protected
Rot[edit]
Type: Object.Rotator
Modifiers: protected
same reason.
Default values[edit]
Property | Value |
---|---|
bHidden | True |
Functions[edit]
Events[edit]
PreBeginPlay[edit]
Overrides: Actor.PreBeginPlay
Tick[edit]
Overrides: Actor.Tick