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UE2:VariableRotatorEffect (U2XMP)

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U2XMP Object >> Actor >> Effects >> VariableRotatorEffect
Package: 
Legend

$Author: Mfox $ $Date: 4/30/02 12:22p $ $Revision: 2 $ Name: VariableRotatorEffect.uc Author: Aaron R Leiby Date: 14 July 2000 Description: How to use this class:

Properties

Property group 'VariableRotatorEffect'

PitchRate

Type: Object.Range

Modifiers: public


Default value:

Member Value
A 12000.0
B 40000.0

PitchRateChangeRate

Type: Object.Range

Modifiers: public


Default value:

Member Value
A 3000.0
B 6000.0

RollRate

Type: Object.Range

Modifiers: public


Default value:

Member Value
A 12000.0
B 40000.0

RollRateChangeRate

Type: Object.Range

Modifiers: public


Default value:

Member Value
A 3000.0
B 6000.0

YawRate

Type: Object.Range

Modifiers: public


Default value:

Member Value
A 12000.0
B 40000.0

YawRateChangeRate

Type: Object.Range

Modifiers: public


Default value:

Member Value
A 3000.0
B 6000.0

Internal variables

CurrentPitch

Type: float

Modifiers: protected


CurrentPitchRate

Type: float

Modifiers: protected


CurrentPitchRateChangeRate

Type: float

Modifiers: protected


CurrentRoll

Type: float

Modifiers: protected


CurrentRollRate

Type: float

Modifiers: protected


CurrentRollRateChangeRate

Type: float

Modifiers: protected


CurrentYaw

Type: float

Modifiers: protected


CurrentYawRate

Type: float

Modifiers: protected


CurrentYawRateChangeRate

Type: float

Modifiers: protected


i

Type: int

Modifiers: protected

because how many times do I need to declare this fucking variable?

Loc

Type: Object.Vector

Modifiers: protected


Rot

Type: Object.Rotator

Modifiers: protected

same reason.

Default values

Property Value
bHidden True

Functions

Events

PreBeginPlay

simulated event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions

Init

simulated function Init ()