Cogito, ergo sum
UE2:VariableRotatorEffect (U2XMP)
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$Author: Mfox $ $Date: 4/30/02 12:22p $ $Revision: 2 $ Name: VariableRotatorEffect.uc Author: Aaron R Leiby Date: 14 July 2000 Description: How to use this class:
Properties
Property group 'VariableRotatorEffect'
PitchRate
Type: Object.Range
Modifiers: public
Default value:
Member | Value |
---|---|
A | 12000.0 |
B | 40000.0 |
PitchRateChangeRate
Type: Object.Range
Modifiers: public
Default value:
Member | Value |
---|---|
A | 3000.0 |
B | 6000.0 |
RollRate
Type: Object.Range
Modifiers: public
Default value:
Member | Value |
---|---|
A | 12000.0 |
B | 40000.0 |
RollRateChangeRate
Type: Object.Range
Modifiers: public
Default value:
Member | Value |
---|---|
A | 3000.0 |
B | 6000.0 |
YawRate
Type: Object.Range
Modifiers: public
Default value:
Member | Value |
---|---|
A | 12000.0 |
B | 40000.0 |
YawRateChangeRate
Type: Object.Range
Modifiers: public
Default value:
Member | Value |
---|---|
A | 3000.0 |
B | 6000.0 |
Internal variables
CurrentPitch
Type: float
Modifiers: protected
CurrentPitchRate
Type: float
Modifiers: protected
CurrentPitchRateChangeRate
Type: float
Modifiers: protected
CurrentRoll
Type: float
Modifiers: protected
CurrentRollRate
Type: float
Modifiers: protected
CurrentRollRateChangeRate
Type: float
Modifiers: protected
CurrentYaw
Type: float
Modifiers: protected
CurrentYawRate
Type: float
Modifiers: protected
CurrentYawRateChangeRate
Type: float
Modifiers: protected
i
Type: int
Modifiers: protected
because how many times do I need to declare this fucking variable?
Loc
Type: Object.Vector
Modifiers: protected
Rot
Type: Object.Rotator
Modifiers: protected
same reason.
Default values
Property | Value |
---|---|
bHidden | True |
Functions
Events
PreBeginPlay
Overrides: Actor.PreBeginPlay
Tick
Overrides: Actor.Tick