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UE2:Fragment (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- Engine
- Direct subclass:
- U2Fragment
- This class in other games:
- RTNP, U1, UT, UE2Runtime, UT2003, U2, UT2004
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Fragment.
Properties[edit]
Property group 'Fragment'[edit]
AltImpactSound[edit]
Type: Sound
Fragments[edit]
Type: Primitive
Array size: 11
ImpactSound[edit]
Type: Sound
SplashTime[edit]
Type: float
Internal variables[edit]
bFirstHit[edit]
Type: bool
Default value: True
numFragmentTypes[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
bBounce | True |
bCollideWorld | True |
bDestroyInPainVolume | True |
bFixedRotationDir | True |
bProjTarget | True |
CollisionHeight | 4.0 |
CollisionRadius | 18.0 |
DrawType | DT_Mesh |
LifeSpan | 20.0 |
Physics | PHYS_Falling |
SoundVolume | 0 |
Functions[edit]
Events[edit]
HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor HitWall)
Overrides: Actor.HitWall
PreBeginPlay[edit]
simulated event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
Other instance functions[edit]
CalcVelocity[edit]
simulated function CalcVelocity (Object.Vector Momentum)
CanSplash[edit]
function bool CanSplash ()
Overrides: Actor.CanSplash
RandSpin[edit]
simulated final function RandSpin (float spinRate)
States[edit]
Dying[edit]
Dying.BeginState[edit]
simulated event BeginState ()
Overrides: Object.BeginState (global)
Dying.Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer (global)
Dying.TakeDamage[edit]
function TakeDamage (int Dam, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Actor.TakeDamage (global)
Flying[edit]
Modifiers: auto
Flying.BeginState[edit]
simulated event BeginState ()
Overrides: Object.BeginState (global)
Flying.PhysicsVolumeChange[edit]
simulated singular event PhysicsVolumeChange (PhysicsVolume NewVolume)
Overrides: Actor.PhysicsVolumeChange (global)
Flying.Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer (global)