Mostly Harmless
UE1:Fragment (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> Fragment |
Contents
- Package:
- Engine
- Direct subclasses:
- WoodFragments, Fragment1, GlassFragments, WallFragments
- This class in other games:
- RTNP, UT, UE2Runtime, UT2003, U2, UT2004, U2XMP
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Fragment.
Properties[edit]
Property group 'Fragment'[edit]
Fragments[edit]
Type: Mesh
Array size: 11
Internal variables[edit]
bFirstHit[edit]
Type: bool
Default value: True
numFragmentTypes[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
bBounce | True |
bCollideActors | False |
bFixedRotationDir | True |
bNetOptional | True |
bNetTemporary | False |
CollisionHeight | 4.0 |
CollisionRadius | 18.0 |
LifeSpan | 20.0 |
NetPriority | 2.0 |
Physics | PHYS_Falling |
RemoteRole | ROLE_SimulatedProxy |
Functions[edit]
Events[edit]
HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor HitWall)
Overrides: Projectile.HitWall
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions[edit]
CalcVelocity[edit]
simulated function CalcVelocity (Object.Vector Momentum, float ExplosionSize)
States[edit]
Dying[edit]
Dying.BeginState[edit]
simulated event BeginState ()
Overrides: Object.BeginState (global)
Dying.HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor HitWall)
Overrides: HitWall (global)
Dying.TakeDamage[edit]
event TakeDamage (int Dam, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)
Dying.timer[edit]
simulated event timer ()
Overrides: Actor.Timer (global)
Flying[edit]
Modifiers: auto
Flying.BeginState[edit]
simulated event BeginState ()
Overrides: Object.BeginState (global)
Flying.timer[edit]
simulated event timer ()
Overrides: Actor.Timer (global)
Flying.Touch[edit]
simulated event Touch (Actor Other)
Overrides: Projectile.Touch (global)
Flying.ZoneChange[edit]
simulated singular event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange (global)