My program doesn't have bugs. It just develops random features.
UE1:WallFragments (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> Fragment >> WallFragments |
Contents
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
WallFragments.
Default values[edit]
Property | Value |
---|---|
Fragments[0] | LodMesh'UnrealShare.wafr1' |
Fragments[1] | LodMesh'UnrealShare.wafr2' |
Fragments[10] | LodMesh'UnrealShare.wafr10' |
Fragments[2] | LodMesh'UnrealShare.wafr4' |
Fragments[3] | LodMesh'UnrealShare.wafr5' |
Fragments[4] | LodMesh'UnrealShare.wafr6' |
Fragments[5] | LodMesh'UnrealShare.wafr7' |
Fragments[6] | LodMesh'UnrealShare.wafr8' |
Fragments[7] | LodMesh'UnrealShare.wafr9' |
Fragments[8] | LodMesh'UnrealShare.wafr10' |
Fragments[9] | LodMesh'UnrealShare.wafr11' |
ImpactSound | Sound'UnrealShare.General.Chunkhit1' |
Mesh | LodMesh'UnrealShare.wafr1' |
MiscSound | Sound'UnrealShare.General.Chunkhit1' |
numFragmentTypes | 11 |