My program doesn't have bugs. It just develops random features.

UE1:WallFragments (U1)

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U1 Object >> Actor >> Projectile >> Fragment >> WallFragments

Contents

Package: 
UnrealShare
This class in other games:
RTNP, UT

WallFragments.

Default values[edit]

Property Value
Fragments[0] LodMesh'UnrealShare.wafr1'
Fragments[1] LodMesh'UnrealShare.wafr2'
Fragments[10] LodMesh'UnrealShare.wafr10'
Fragments[2] LodMesh'UnrealShare.wafr4'
Fragments[3] LodMesh'UnrealShare.wafr5'
Fragments[4] LodMesh'UnrealShare.wafr6'
Fragments[5] LodMesh'UnrealShare.wafr7'
Fragments[6] LodMesh'UnrealShare.wafr8'
Fragments[7] LodMesh'UnrealShare.wafr9'
Fragments[8] LodMesh'UnrealShare.wafr10'
Fragments[9] LodMesh'UnrealShare.wafr11'
ImpactSound Sound'UnrealShare.General.Chunkhit1'
Mesh LodMesh'UnrealShare.wafr1'
MiscSound Sound'UnrealShare.General.Chunkhit1'
numFragmentTypes 11