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UE1:Projectile (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- Engine
- Direct subclasses:
- Arc, Arrow, BigRock, BioGel, BruteProjectile, Chunk, DispersionAmmo, EnergyBolt, FlakShell, ForceFieldProj, Fragment, GasbagBelch, PeaceRocket, Plasma, RazorBlade, Rocket, ShellCase, SkaarjProjectile, SlithProjectile, StingerProjectile, TazerProj, TentacleProjectile, Tracer, WarlordRocket, Grenade, KraalBolt
- This class in other games:
- RTNP, UT, U2XMP, UE2Runtime, UT2003, U2, UT2004, UT3, UDK
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Projectile.
A delayed-hit projectile moves around for some time after it is created. An instant-hit projectile acts immediately.
Properties[edit]
Property group 'Projectile'[edit]
Damage[edit]
Type: float
ExploWallOut[edit]
Type: float
ImpactSound[edit]
Type: Sound
Sound made when projectile hits something.
MaxSpeed[edit]
Type: float
Default value: 2000.0
MiscSound[edit]
Type: Sound
Miscellaneous Sound.
MomentumTransfer[edit]
Type: int
Momentum imparted by impacting projectile.
MyDamageType[edit]
Type: name
SpawnSound[edit]
Type: Sound
Sound made when projectile is spawned.
Speed[edit]
Type: float
Initial speed of projectile.
Default values[edit]
Property | Value |
---|---|
bCollideActors | True |
bCollideWorld | True |
bDirectional | True |
bGameRelevant | True |
bNetTemporary | True |
bReplicateInstigator | True |
CollisionHeight | 0.0 |
CollisionRadius | 0.0 |
DrawType | DT_Mesh |
LifeSpan | 140.0 |
NetPriority | 6.0 |
Physics | PHYS_Projectile |
SoundVolume | 0 |
Texture | Texture'Engine.S_Camera' |
Functions[edit]
Events[edit]
EncroachingOn[edit]
Overrides: Actor.EncroachingOn
HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall
Touch[edit]
simulated singular event Touch (Actor Other)
Overrides: Actor.Touch
Other instance functions[edit]
Explode[edit]
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
ProcessTouch[edit]
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
RandSpin[edit]
simulated final function RandSpin (float spinRate)