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UE1:ForceFieldProj (U1)

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U1 Object >> Actor >> Projectile >> ForceFieldProj
Package: 
UnrealI
This class in other games:
RTNP, UT

ForceFieldProj.

Properties[edit]

Charge[edit]

Type: int


Default values[edit]

Property Value
AmbientSound Sound'UnrealI.Pickups.ffieldl2'
bBlockActors True
bBlockPlayers True
bCollideWhenPlacing True
bNetTemporary False
bUnlit True
CollisionHeight 50.0
CollisionRadius 30.0
Mesh LodMesh'UnrealI.ForceFieldM'
Physics PHYS_None
RemoteRole ROLE_SimulatedProxy
SoundRadius 29
SoundVolume 67

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


States[edit]

Activated[edit]

Modifiers: auto

Activated.Touch[edit]

event Touch (Actor Other)

Overrides: Projectile.Touch (global)