Cogito, ergo sum

UE1:BigRock (U1)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U1 Object >> Actor >> Projectile >> BigRock
Package: 
UnrealI
Direct subclasses:
Boulder1, Magma
This class in other games:
RTNP, UT

BigRock.

Default values[edit]

Property Value
AnimSequence 'Pos1'
bBounce True
bFixedRotationDir True
bNetTemporary False
CollisionHeight 30.0
CollisionRadius 30.0
Damage 40.0
DrawScale 7.5
ImpactSound Sound'UnrealI.Titan.Rockhit'
LifeSpan 20.0
MaxSpeed 1000.0
Mesh LodMesh'UnrealI.TBoulder'
Physics PHYS_Falling
RemoteRole ROLE_SimulatedProxy
Speed 900.0

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


TakeDamage[edit]

event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage


Other instance functions[edit]

InitFrag[edit]

function InitFrag (BigRock myParent, float scale)


SpawnChunks[edit]

function SpawnChunks (int num)


States[edit]

Flying[edit]

Modifiers: auto

Flying.HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall (global)


Flying.Landed[edit]

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed (global)


Flying.MakeSound[edit]

function MakeSound ()


Flying.ProcessTouch[edit]

function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch (global)


Sitting[edit]